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1. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Some of the issues I see with recons is simply from lack of a framework for ship and module design and how ships and modules interact. what I propose is building the framework and working from it. It would address many of the concerns that have be...
- by Mal Nina - at 2014.12.22 16:25:42
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2. Actual versus perceived risk - in Wormholes [original thread]
It must be remembered that the intent of these changes was to bring more risk. There is a perception at CCP that we WH groups are way to rich and that the equation of risk vs. reward needed to be changed. I still feel that this change did nothing ...
- by Mal Nina - at 2014.09.09 20:10:00
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3. Sticky:Reserved #3 - in Wormholes [original thread]
Mal Nina wrote: Ahh... see this discussion just had a great idea from epicurus ataraxia I can get exited about the potential of a new class of WH (call it C7) that can only be reached by these frigate size WHs and would spawn multiple connect...
- by Mal Nina - at 2014.08.14 02:42:00
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4. Sticky:Reserved #3 - in Wormholes [original thread]
Ahh... see this discussion just had a great idea from epicurus ataraxia I can get exited about the potential of a new class of WH (call it C7) that can only be reached by these frigate size WHs and would spawn multiple connections. This space co...
- by Mal Nina - at 2014.08.14 02:40:00
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5. Wormhole town hall 16th August 22.00 UTC - in Wormholes [original thread]
questions for the devs since I believe it is important to understand the data sets they are working with and what might be the problems they are seeing. Is WH space population growing or shrinking and where is it doing it. (are large entities ge...
- by Mal Nina - at 2014.08.11 02:04:00
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6. Sticky:Reserved #4 - in Wormholes [original thread]
And that hits the nail on the head. Players only have so much time to play. And when you get a fleet together and are rage rolling you are looking for speed in finding site runners to gank (or any sort of targets) the longer it takes to roll a WH ...
- by Mal Nina - at 2014.08.11 01:45:00
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7. Sticky:Reserved #5 - in Wormholes [original thread]
CCP, at first I thought ... not a bad idea, it has merit. Then we got talking in corp chat and I will say its nice to see the devs have noted that this idea has profound unintended consequences. (holes not being opened in most of K space) As stil...
- by Mal Nina - at 2014.08.11 01:22:00
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8. Sticky:Dev blog: Into the Known Unknowns: Wormhole Updates with Hyperio... - in EVE Information Portal [original thread]
It is RISK vs REWARD. I see a lot more risk coming down the road with these changes for the whole community with no additional content creation to improve the reward side. If you do this you will have more entities leave WH space leaving less PV...
- by Mal Nina - at 2014.08.09 11:56:00
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9. Sticky:Reserved #3 - in Wormholes [original thread]
Coming from the indy side, we just upped the risk in ways that are very difficult to mitigate. Large entities will be able to jump a fleet through these holes and gank whomever is trying to mine, do PI, or running logistics with very little risk. ...
- by Mal Nina - at 2014.08.09 11:24:00
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10. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
What we did ask for to improve WH dynamics as a community was a rollback of the autoloading of sigs. What we wanted was to have to scan for sigs in order to see them. Yet this one request is blatantly ignored and instead some other silly mechanic ...
- by Mal Nina - at 2014.08.05 02:38:00
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11. Crius - Feedback on industry UI (bucket list) - in Science and Industry [original thread]
Issues: The UI seems buggy when selecting a BP. Almost every time the first BP selected won't load for me... I select the next and it loads. Doubleclicks on BP, BP menu load, these do not work each and every time when moving between BPs. Somet...
- by Mal Nina - at 2014.07.29 18:33:00
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12. Rorqual - I missed the fanfest stream. - in Science and Industry [original thread]
concept for rorqual - very quick before work. I think the real issue is how to make the rorqual work without making it a PVP ship of choice or ratter... something it was not in concept designed to be. With that in mind I propose something a litt...
- by Mal Nina - at 2014.07.27 12:23:00
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13. Industry teams - in Science and Industry [original thread]
I will give some more specifics: Teams. I manufacture an item that sells for a good amount and requires low amounts of expensive input parts. The best material team I found had a MR 2% generalist and a 3% specific member for a total of 5%. Now 5%...
- by Mal Nina - at 2014.07.27 00:36:00
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14. Teams - in Science and Industry [original thread]
Actually I did it the long way, sat at the interface and found some very funny numbers whereby for certain products there was not a single team that lowered the costs once you paid just their salary. I was not even working their bid or hiring cost...
- by Mal Nina - at 2014.07.26 12:36:00
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15. The next changes to industry? please reactions.... - in Science and Industry [original thread]
coming soon: We have heard invention is being worked on. We have heard there is something in store of the Rorqual ok, please for the love of all that is good and holy take a look at the mess that is reactions. Whether for polymers, drugs, or T2...
- by Mal Nina - at 2014.07.26 12:27:00
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16. Announcement:Crius Feedback - in EVE Information Portal [original thread]
Today I did some more ME and the costs were much more reasonable; thousands not millions. This of course begs the question: Do we get reimbursed for setting up runs yesterday that were way over what the costs should have been while the system was ...
- by Mal Nina - at 2014.07.23 23:43:00
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17. Announcement:Crius Issues - in EVE Information Portal [original thread]
The total estimated cost of an invention job includes the cost of the interface.
- by Mal Nina - at 2014.07.23 17:52:00
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18. invention "bug" - in Science and Industry [original thread]
The cost for the data interface is calculated and a part of the total estimated price. Items that are not used up should not be part of the price. Something I am sure is working as intended but I do not like: the cost of doing an invention job b...
- by Mal Nina - at 2014.07.23 17:04:00
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19. I like the UI, but I hate the system costs more - in Science and Industry [original thread]
cost do indeed rise based on activity which is making it very hard to predict what the costs for the end product will be without constantly playing with the system which is why I do not like the results of this part of the change to industry. To ...
- by Mal Nina - at 2014.07.23 16:38:00
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20. Insufficient funds to pay job costs: 1.276.000 ISK ?!? - in Science and Industry [original thread]
As I stated before the change... there needed to be some way to direct the costs from personal or corporate wallets and in the case of a corporate wallet to define which division. We have discovered by pure happenstance that whatever corp wallet...
- by Mal Nina - at 2014.07.23 14:44:00
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